In the Properties panel, use the Size dropdown to select a size, or select Custom to specify the width and height.Ī multi-size layout lets you can design your animated GIF for different sizes within the same document.(You can click an empty area of the stage.) To change the dimensions of your animated GIF: If your video file uses a different codec, Google Web Designer will display an error when you try to import the file. Some file types that may use the above codecs include. Video assets used in animated GIFs should be encoded using one of the following codecs: The maximum supported video asset length is 5 minutes. Use the Import assets button at the bottom of the Library panel (only adds to the Library).Drag an asset from the Library panel onto the stage.Drag an asset from your file system onto the Google Web Designer stage.You can add video or image assets to your document by using one of the following methods: The timeline displays thumbnails of any video and image clips. Video can be included in special layers called video tracks that can contain one or more video or image clips. Google Web Designer supports animated GIFs up to 5 minutes long. The number of frames per second is determined by the frame rate. The current time is displayed in the following format: minutes:seconds:frames. Use the timeline to set the timing of any media or animation. There is no Events track, as events aren't supported in animated GIFs. TimelineĪnimated GIFs always use the Advanced mode timeline, where each element is represented as a layer. You can also include video tracks, which appear as layers in the timeline. Most HTML5 and CSS tools are available in animated GIF documents, with some limitations. Some features for video documents are not supported (such as audio) or optimized (such as the list of common sizes for multi-size layouts) for animated GIF export. You can also select the Video ad type when creating a new document, then export the video document as an animated GIF during publishing. If you plan on making different-sized versions of this animated GIF, select the Multi-size layout checkbox.Select the dimensions that you want, or Custom in order to specify the width and height.
In the left-hand pane, select Animated GIF for the ad type.from the top menu, or Create new file from the start page. No matter what background this is placed on, I believe that the area around the signal head should be transparent and the signal head should always be 'very black' and the green and yellow lights should always be pure colours.Animated GIFs should be created using a specific document type in Google Web Designer. Here is a file that has yellow and green areas: In other words the 'almost' black is visibly not black. I also found that with a black background, pixels must be at least 15 units away from 0,0,0 to regarded as not transparent, not just one. Images with non transparent pixels sometimes do not show up depending on the background color of the sprite.Īs, I say I cannot see a pattern of behavior yet it seems that if the background is close to 'black' then it influences both transparent and non-transparent pixels in the image I have tried with both gif and png files with the same results.
However I have run into this issue again (different project). Quote: "But still the point remains., only use "Pure Black" for Transparency / Alpha. It's the same for values above 196 displaying as "White" but you can't get away with that as much with Full sRGB as that is more noticeable and hence why Full sRGB will look Brighter and more Colourful.īut still the point remains., only use "Pure Black" for Transparency / Alpha. this is actually low enough that even with Full sRGB you're not going to notice it isn't black but in Limited sRGB (which you'll find will be the most common)., these values will all display as the same "Blackest" value even if they're different. The way around this is to use a Value between (1,1,1) and (15,15,15) as your Black Value. A common problem with 8bit Formats is that Alpha isn't an explicit channel but rather a colour within the Palette (up to 256)., as such it used to be a common issue that when you couldn't set a Chroma Key Colour (what you use for Alpha) and instead "Black" is used., this would result in both Black (0,0,0) if used and Transparency would both be used to generate an Alpha Channel.